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Devlog
v0.022: Look out! Projectile potatoes!
September 05, 2023
by
CoolGamesChad
1
This update brings a major increase in fun. Enemies now throw potatoes at you! And they hurt! Enemies now have threat awareness and vision cones. Enemies can make tactical backstep and sidestep maneuv...
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v0.020: 3D audio effects engine
July 13, 2023
by
CoolGamesChad
The game now has a 3D audio effects engine which includes positional stereo, distance attenuation, distance delay, and occlusion of higher frequencies based on physical obstruction. You will notice th...
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v0.019: life, death, food, high score
July 04, 2023
by
CoolGamesChad
1
This is a big update, introducing some of the game's essential features for the first time: The player can now be killed by the potato monsters. Food collectibles (corn) will spawn in crates to restor...
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v0.018: wheel sensitivity, dead-end fix
June 29, 2023
by
CoolGamesChad
Added an option for mouse wheel sensitivity. A fix has been attempted for the scenario where the door to the next module will not open. Diagnosis is not certain, so let me know if it occurs...
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v0.017: night, bug fixes
June 28, 2023
by
CoolGamesChad
In-game time of day is now dusk/dawn as I am experimenting with a day/night cycle. Fixed some bugs found by players: Grenades can no longer be thrown through walls. Brightness threshold for light swit...
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v0.016: sprite sheets
June 27, 2023
by
CoolGamesChad
2
I have implemented a new sprite rendering system for the potato monsters which allows me to automatically pack all of their frames into a single 8-bit indexed PNG. This is in preparation for making al...
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