v0.022: Look out! Projectile potatoes!


This update brings a major increase in fun.

  • Enemies now throw potatoes at you! And they hurt!
  • Enemies now have threat awareness and vision cones.
  • Enemies can make tactical backstep and sidestep maneuvers.
  • Enemies now have hit animations for each body region.
  • Enemies now have attack animations, so you can perceive when they will throw/strike.

I have included a sample of the music that my associate is working on. It is only a short loop, and there is more to come, but we are still conferencing over the other parts and they are not ready to be included yet.

Over the last 49 days I have spent most time implementing and testing various enemy behavioral paradigms, and ultimately discovered that simple is better, and that good map design is going to be more important than enemy AI for the ShootPotato experience. I have implemented a new hybrid pathfinding algorithm, which is more powerful and efficient than the old one, but I chose to scrub the advanced strategic movements that were planned, because I found that they were making the gameplay too opaque and complex.

For that reason, I pivoted to working on the game's geometry processor and have written a brand new one to replace the old one. I have attached a few experiment screenshots to demonstrate how the new processor is able to handle boolean union/subtraction operations on more arbitrary brush shapes. This will allow me to start making more diverse worlds, with angled surfaces, rooftops, outdoor and terrestrial scenes.

Go to ShootPotato.com to see the changes. For compatibility reasons, the version embedded on itch will no longer be updated and will eventually be taken down.

Also, a fan has created an official discord server for the game. Join us there!

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